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An instance of type 'UnityEngine.Rigidbody2D' is required to acces non static member 'velocity'. - Unity Answers
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Did the behaviour of RigidBody2D combined with PinJoints2D changed between Godot 2 (stable) and 3 (alpha2)? - Godot Engine - Q&A
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RigidBody2D after setting it to MODE_STATIC behaves like RigidBody after collision with KinematickBody2D - Godot Engine - Q&A
GitHub - Bardent/Rigidbody2D-Slopes-Unity: The project files for dealing with slopes in unity using Rigidbody physics
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