![is there any way to force Unity to use Vulkan instead of using OpenGL ? My case is given below 👇👇👇👇 : r/Unity3D is there any way to force Unity to use Vulkan instead of using OpenGL ? My case is given below 👇👇👇👇 : r/Unity3D](https://external-preview.redd.it/rVL0WH8quoMYiyf_Q_VBVJ9zc4J5drvoDj4MGvnnDkM.jpg?auto=webp&s=1f6a54c7e581d1233ee9511221c1e26acca2d739)
is there any way to force Unity to use Vulkan instead of using OpenGL ? My case is given below 👇👇👇👇 : r/Unity3D
![What is the underlying 3D graphics engine for VC? unity,opengl,directx, or else? - General Questions - Visual Components - The Simulation Community What is the underlying 3D graphics engine for VC? unity,opengl,directx, or else? - General Questions - Visual Components - The Simulation Community](https://forum.visualcomponents.com/uploads/default/original/2X/c/cb5d98313c7ff67f84a0e9536109804197e40cfb.png)
What is the underlying 3D graphics engine for VC? unity,opengl,directx, or else? - General Questions - Visual Components - The Simulation Community
![OpenGL and Vulkan, short Unity performance/resources usage comparison on SteamOS (2016) OBSOLETE! - YouTube OpenGL and Vulkan, short Unity performance/resources usage comparison on SteamOS (2016) OBSOLETE! - YouTube](https://i.ytimg.com/vi/mISF1pRtjWU/maxresdefault.jpg)
OpenGL and Vulkan, short Unity performance/resources usage comparison on SteamOS (2016) OBSOLETE! - YouTube
![I made a video explaining Rendering! 😅 It's mainly based on OpenGL, Unity and Defold, but I believe it is generic enough to help everyone, even at an entry level, help understands I made a video explaining Rendering! 😅 It's mainly based on OpenGL, Unity and Defold, but I believe it is generic enough to help everyone, even at an entry level, help understands](https://preview.redd.it/i-made-a-video-explaining-rendering-its-mainly-based-on-v0-8dp5bn8mvyga1.png?auto=webp&s=d97bc2c1115630412f701e7350afb60ed02b53d9)